: defineId called for: class .entity.EntitySaltwaterEel from class .entity.util. : defineId called for: class .entity.EntitySaltwaterEel from class .entity.EntityTypeContainer : defineId called for: class .entity.EntityFlyingFish from class. : defineId called for: class .entity.EntityFlyingFish from class .entity.EntityTypeContainer : defineId called for: class .entity.EntityBobbitWorm from class .entity.EntityTypeContainer ![]() ![]() : defineId called for: class .entity.EntityJellyfish from class. : defineId called for: class .entity.EntityJellyfish from class .entity.EntityTypeContainer Teleports entities (players, mobs, etc.). : defineId called for: class .entity.EntityFeralWolf from class .entity.EntityTypeContainer : defineId called for: class .entity.EntityBadger from class .entity.EntityTypeContainer : defineId called for: class .entity.EntitySquirrel from class .entity.EntityTypeContainer : Clearing reload state (playerJoined: false, reloadFired: false, customTagsEventFired: false, vanillaTagsEventFired: false) *Updating java or deleting and downloading again Some time ago i created a modpack to play with my friends(on aternos), it was all going well, but last week, as I was attempting to enter the server this error ocurred(all of my friends already were on the server), then the next day i could enter the server normally, then the next day i couldnt enter again because of the same thing, ive alread tried ever single thing I found (execpt from rebuild the modpack mod by mod), today i entered the server and played for about an hour then i had to stop to take a shower, as i came back i couldnt enter again, (the game was open the hole time). The mod adds 3 wands that have different specialties. The Teleportation Mod adds an easy way to teleport from one location to another but it also adds a few more neat perks. It also has a new ore and blocks to build the new tools. Five new tools have been added that each offer a different aspect of teleporting. getZ (), 0, 0 ) ĭoes anybody have an idea how to solve this problem?Įnglish is not my first language,so sorry for any mistakes The Teleportation Mod adds an easy way to teleport from one location to another but it also adds a few more neat perks. setPlayerLocation ( connectedTeleporterPos. It can be made on the crafting table using 2 eyes of enders, 1 diamond, 3 smooth stone slabs, and 3 obsidian blocks. Where "entity" is the instance of Entity that I'd like to teleport and "connectedTeleporterPos" is the target teleport position.īecause the problem only occures in multiplayer I thought I could fix the issue by using the following code: In this Minecraft Bedrock Add-On, you can make different colored plates and use colored rings to teleport to those plates. I created the teleporter successfully but it just can't teleportīecause when the teleporting code was executed there is a warning in the log that sais: ": Player moved wrongly!" and does'nt teleport. ![]() If you want it, Mod it in/use a third party server tool.My idea was to create just a simple teleporter mod that is able to teleport a player to another position in Minecraft 1.15.2. It defeats too much of the game all on it's own for it to be vanilla And there's no way to balance around it. There's no risk of running out of food or water and starving or dehydrating to death, because you can just /home to your base if you get close.Īnd so, It will likely never be a vanilla feature. It lets you add a variety of drawers and storage components in the game that you can merge with your Minecraft house ideas. Storage Drawers Mod This next Minecraft 1.19 mod solves all your storage problems, and does so in style. TFP don't want home and sethome commands because they feel it defeats important aspects of the game- There's no risk to getting injured for example, because you can just /home and reach your medical stockpile instantly. Download Waystones Teleportation Minecraft 1.19 Mod 7. Even Minecraft doesn't have /home and /sethome as vanilla functions of the game- There are reasons abound for why, and we could argue it till we're blue in the face about if it should or shouldn't be a vanilla feature.īut, simply put, The minecraft devs didn't want it because, And so it remains the case in minecraft that it is not a vanilla feature.Īnd the same is true here. ![]() Some people may feel it goes against the nature of the game, but there are plenty who do not - why deny a simple addition to people who want to play that way? That's akin to making all servers PvP, and saying "It's the apocalypse, of course everyone wants to kill each other! Anything else would go against the nature of the end of the world". Originally posted by electricadrenaline:Being able to /home and /sethome should be a vanilla function of the game, something you can choose to turn on or off when you set up your server, just like choosing difficulty or zombie run speed.
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