There is something to be had with playing a game that feels like an MMORPG raid but with faster pacing and little less grind. You can see the early makings of the MOBA in Warcraft 3 and back in the day when it was a big hit I remember playing games often using a mod to make all the heroes X-Men characters. DOTA 2 ( as the name implies) is a standalone sequel to the original mod for Warcraft 3 ( which technically makes it DOTA 1) and the game most people think of when it comes to the MOBA genre. Obviously Acti-Blizz are a always going to be a little angry about losing out on all the DOTA2 money the game regularly rakes in yearly. Still this isn’t the first time a potential PC MOBA money maker has slipped through that companies greedy fingers. Shockingly enough I lost interest when they fired 800 employees working on it while Bobby devil-horns Kotick boasted record profits at the same time. This was Blizzard’s half-assed attempt at the genre but it was a light way of enjoying a MOBA without too many currencies and microtransactions. I’ve enjoyed the occasional dip into Heroes of the Storm on PC. MOBA games can be defined as any online multiplayer battle game but the term is more synonymous with being a cross between Action, Strategy and RPG where you’ll fight Ai minions, level up and attack other players to eventually reach a goal ( typically destroying towers along the way) Each game tends to take a while and there’s a lot of teamwork involved so pairing with random people is a mixed bag of great fun and pure toxicity. I’ve been aware of DOTA2 and the crazy amounts of money it makes but never really felt the urge to spend a large amount of time playing any of the big hits. ![]() The MOBA (or Multiplayer online battle arena) genre has always been a strange one to me.
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